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Not long ago, Tencent acquired Leyou Technology through its wholly-owned subsidiary Image Frame Investment for approximately US$1.5 billion, thereby acquiring a number of game studios under the latter, including the developer of 'Star Wars' Digital Extremes.
Digital Extremes is a Canadian gaming company with a long history (founded in 1993). The third-person shooter 'Star Wars' is their flagship work, attracting more than 60 million on PC, PS4, PS5, Xbox One and Nintendo Switch platforms Registered users. Digital Extremes chief operating officer Sheldon Carter (Sheldon Carter) revealed in an interview with foreign media VentureBeat that the company currently employs 345 employees.
About the mobile game, the main content of the interview was compiled and organized.
Question: Please briefly introduce yourself.
Sheldon Carter: I am from London, Ontario, Canada. I used to work for BioWare. 'Emerald Empire' is the first game I participated in the development and finally released.
At Digital Extremes, I was the producer of 'Dark Sector', the creative director of 'Dark Sector 2,' and also participated in some other projects. About 8 years ago, the entire studio devoted all its energy to 'Star Warframe'. I have served as the chief operating officer of this company for several years, and it has always been great. Although everyone is working from home recently, the content update of Star Wars has been carried out in an orderly manner. Download minecraft java edition 1 13 today.
Q: Now, you have transitioned from (belonging to) one Chinese company to another Chinese company, but I want to know whether the experience of running a studio under the leadership of Leyou Technology is fun?
Carter: Leyou knows that we know our business best, our market and our players, so let us operate independently. I am not saying that we have not interacted with them, but we have always kept our distance during the interaction. They are willing to let us do what we want to do.
Q: Will you contact the parent company in order to understand the Asian market, especially the Chinese market?
Carter: As far as Tencent is concerned, we have already released Star Wars on the WeGame store, but it has nothing to do with this acquisition. We and Tencent have become partners. WeGame is the largest game platform in China, and it is also one of the platforms we hope to make 'Star Wars' landed on. Tencent is responsible for operating the Chinese version of Star Wars. Through close cooperation between the two parties, we have indeed gained a deeper understanding of the Chinese market.
Q: As the parent company changes from Leyou Technology to Tencent, do you think there will be any changes in your studio?
Carter: Of course we don't feel that way. Similar to Leyou, I think Tencent understands that we are very familiar with our business. If you look at other game studios that cooperate with Tencent, you will find that they can still control their own destiny. We are also excited about this.
Q: Tencent may indeed make you feel similar to Leyou Technology, but on a larger scale.
Carter: Very much.
Q: How many employees do you have now? Do you think you will get more opportunities for expansion?
Carter: Currently, we employ approximately 345 employees. We have our own plans for how to expand the company's scale and recruiting, and these plans will not change.
Q: Have you been developing content for Star Wars? Do you have other projects on hand?
Carter: At least at this stage, almost our entire company is focused on Star Wars. 'Star Wars' has too much demand for content, and of course it also helped us achieve great success. As a studio, we think it is reasonable to put all our energy into such a game that can attract players to play for a long time. Many times, when a colleague proposes a plan to develop a new game, everyone will ask him at the end: 'This idea is really good. How can we put it in 'Star Warframe'?'
Q: Can you talk about your views on the current state of the game industry?
Carter: Many studios have begun to experiment with new ideas, and we have also discovered some trends in them. We saw Riot Games announced plans to make MMOs, and noticed that the subscription model is on the rise. 'Cyberpunk 2077' shows that there is still room for the new 3A masterpiece… During the period of console generations, I think it is necessary to calm down. Observe to understand what changes may occur in the game industry in the future.
Q: Some people think that the reason why 'Cyberpunk 2077' encountered difficulties after its release was because the developer CDPR tried to make the game available on all platforms at the same time. What do you think of this topic?
Carter: If you can successfully land a game on multiple platforms at the same time, it will be able to generate a huge sensation. The previous 'Original God' is an example. Our approach is a bit different and will allow the game to support more platforms over time. This is probably also part of our company's strategy and DNA: PC first, then PS4 and Xbox One, then Switch. Now we have launched the PS5 version of Star Wars, and the Xbox Series X version will be released soon.
Q: This transaction reflects the globalization of the gaming industry. In your opinion, will the game industry continue to develop in that direction and become more and more borderless? Will this trend affect you?
Carter: By launching 'Star Warframe' for WeGame, what we are most excited about is that Tencent staff are committed to updating the game so that the Chinese version is as close to the global version as possible. We also maintain a good relationship with the previous publishers, but their pace of updates to the game is much slower. In the most ideal situation, we hope that the WeGame version of Star Wars is exactly the same as the international version, so that all players can experience exactly the same game content.
Q: Can you reveal some current data of 'Star Warframe'? Which platform has the most players?
Carter: The number of players on the console and the PC platform is very close. But in terms of data, at this year's TennoCon celebrations, the number of active players on the day of 'Star Wars' set a new historical record. Considering that it has been 8 years since the release of Star Wars, this makes us very excited. Apple symbols list.
Whenever we release a new console version, 'Star Warframe' will attract a group of new players. For example, in November 2018, the Switch version of Star Wars attracted 1 million registered players within the first month after its release. These players may have heard of 'Star Warframe' or played on PC a long time ago, but the new version has brought them back to the game.
Lightcapture 1 0 2. Q: Do you want 'Star Warframe' to become a phenomenal game for all people to play? Is this your goal?
Carter: Maybe because we are Canadians. But we will not set goals like that. Obviously, we want to let more people know and love this game. We always feel that 'Star Wars' may be the most important game that many of your friends have never heard of. Of course, we have to work hard to catch up with many other games. Nmac to the sims 4.
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Question: In your opinion, what new opportunities can Tencent bring to you?
Carter: I think the biggest opportunity is that we may be able to work with Brother Studios and listen to some of their ideas. But at the same time, we will continue to do what we do best. We have our own road map and know what we want to do. It would be great if we discover new ideas through collaboration with brother studios.
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Source: Something about mobile games
Original: https://mp.weixin.qq.com/s/FMoofd3knNSiqBwdHDdJPA
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